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2024 | Buch

A Software Framework for Mobile Apps in the Museum Application Domain

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Über dieses Buch

This book is concerned with “How to provide guidance for small cultural heritage institutions to govern digital transformation, and how to align the possibilities with the available capabilities by creating a Software Framework for Mobile Apps in the Museum Application Domain?”.

The role of the museum has shifted from a keeper of artifacts to a provider of information. In this context mobile applications are intended to generate added value for the museum visitor. However, the tension between the application’s creator, its content, and the consumer operating the app needs to be examined holistically.

As it is not trivial to create an integrated user experience, the unique usability-centered perspective on the requirements engineering pursued throughout, allows for the suggested data-driven solution to address the specific domain issues and serve the intended audience.

Based on the insights gained during this examination and under the utilization of design science research, human-centered design, and domain-driven design “A Software Framework for Mobile Apps in the Museum Application Domain” is created and implemented using web technologies.

Inhaltsverzeichnis

Frontmatter
Chapter 1. Introduction and Structure of the Thesis
Abstract
The dissertation entails nine chapters. In this introduction, each chapter is briefly described to provide a general overview of the manuscript and its fundamental structure, presented in Figure 1.1. The reasoning and motivation for the investigation in the context of the Museum Application Domain (MAD) are provided.
Tobias Baumgärtner
Chapter 2. Motivation
Abstract
This chapter presents the central impressions surrounding the subject environment of the Museum Application Domain.
Tobias Baumgärtner
Chapter 3. The Problem Domain
Abstract
The described socio-cultural developments lead to a situation where museums today are surrounded by a field of environmental tension caused by the three aforementioned external impulses: tourism, mobile technology, and digital transformation. To not be left behind, that situation demands an internal response and strategic alignment. Yet, it is not possible to approach just one of those dimensions independently.
Tobias Baumgärtner
Chapter 4. Research Design and Goals
Abstract
In the past, the adoption of information and communication technology has not been necessary for the Museum Application Domain, as the core assignments were to collect and preserve artifacts of cultural, historical, and scientific value. This chapter analyzes the problem areas to highlight the misalignment within cultural heritage institutions and help to identify a foundation for tangible goals.
Tobias Baumgärtner
Chapter 5. Conceptual Foundation
Abstract
Up until this point, the necessity of a certain scaffold to capacitate the structural and procedural resources mandatory for the digital venture is exemplified. Along these lines, the core idea of a dedicated software framework has been formed to wrap the identified conceptual abstractions in a tangible way, with the main purpose of creating value for stakeholders and transferring the knowledge created.
Tobias Baumgärtner
Chapter 6. Framework Design
Abstract
This thesis initially examines the motivational factors, introduces the specific problem domain, defines the research problems, and sets up the conceptual foundation for the design and development of the framework. The fundamental ideas most influential from the socio-technical perspective on the problem domain are the subject of the previous chapter. Based on those principles, this chapter approaches the second research question.
Tobias Baumgärtner
Chapter 7. Prototype Development
Abstract
The detailed design resulting in the conceptual foundation of the framework, as discussed in the previous chapter, usually concludes the extent of most comparable studies. The identified problem is thoroughly analyzed and solved on a sound theoretical basis, supported by a set of profound technical instructions. In this instance, with the close connections to the Museum Application Domain supplied by the ViSIT project and the academic and practical implications which allocate the problem demand, a genuine instantiation is required.
Tobias Baumgärtner
Chapter 8. Evaluation
Abstract
Design Science Research is fundamentally a problem-solving paradigm. DSR seeks to create innovations that define the ideas, practices, technical capabilities, and products through which the analysis, design, implementation, management, and use of IS can be effectively and efficiently accomplished. Therefore, DSR differs from social and natural sciences, as it goes beyond just trying to understand reality and actively aims to create new things and purposefully shape the existing world.
Tobias Baumgärtner
Chapter 9. Conclusion
Abstract
In the context of doctoral theses Davis (2005) describes design science research as “developing and demonstrating new or improved design of a conceptual or physical artifact. The contribution may be demonstrated by reasoning, proof of concept, proof of value added, or proof of acceptance and use” (Davis, 2005, p. 18). This dissertation applies rigorous methods supplied by the field of Information Systems to synthesize an innovative instantiation IT artifact that contributes to the knowledge base of both Information Systems and the Museum Application Domain.
Tobias Baumgärtner
Backmatter
Metadaten
Titel
A Software Framework for Mobile Apps in the Museum Application Domain
verfasst von
Tobias Baumgärtner
Copyright-Jahr
2024
Electronic ISBN
978-3-658-44367-2
Print ISBN
978-3-658-44366-5
DOI
https://doi.org/10.1007/978-3-658-44367-2

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